Showing posts with label zbrush. Show all posts
Showing posts with label zbrush. Show all posts

Monday, November 14, 2011

Zbrush

I've been playing with Zbrush all weekend. Here are the best results. I also re-sculpted the Bird Queen model that I was working on in Mudbox now that I've got the hang of Zbrush. The results are very different as you can see in the comparison image. It seems like Zbrush has better pressure sensitivity so sculpting in that software is more akin to digital painting where in Mudbox I'm always aware that I'm working on a 3D mesh which likely accounts for the stiffness. A note of interest: I spent twice as long working on the Mudbox version accomplished much less in that time. Hopefully I'll have time to get Buster the spaceman into Zbrush before I finish this project.

Also attached is the new concept art for the Bird Queen. I changed it around so that there would be more sculpted detail than in the original.

One last note: the female bust is based on a somewhat iconic Richard Avedon photo of Jacqueline de Ribes.

Tuesday, August 23, 2011

Mudbox vs. Zbrush

Starting a new project that will focus on using Mudbox (or Zbrush?) for Game Design. The goal will be to create a series of concept paintings that inspire 3d models for a handful of characters and a set. I want to explore the idea of a more painterly look to 3d texturing but at the same time want to create different types of convincing materials (i.e. leather, hair, metal, glass, satin, velvet) Will be concepting and exploring different solutions.

Here is my first concept painting of what could be one of the characters or inspiration for them. I used this as a guide for modeling and painting in Mudbox. The goal was to create a fairly simple piece of geometry sculpted entirely in Mudbox (without and help from Maya) and use Trompe L'oeil painting techniques to create the illusion of depth. The painted render below uses no lighting, the entire effect is painted onto the model.


After completing this test I wanted to give Zbrush a try. I've chosen a completely different subject so it's not a perfect 1:1 comparison but Zbrush is certainly a better sculpting tool. Something about the way the tools impact the 3d form is far more natural. Additionally it has an array of beautiful "materials" that look remarkably like different types of clay. I think this helps me get in the mindset of sculpting, whereas Mudbox materials always look like 3D models. However I'm not impressed with Zbrush's user interface and think its "2.5d" paradigm is very confusing. Will continue exploring.